3D assets for Unreal Engine.
Built to measure.
Seeside Studio builds vehicles and machines as 3D assets for Unreal Engine. Our vehicles are modelled from scratch in Blender to real measurements, with no image-to-3D generator and no borrowed meshes, textures or sounds. Our first pack is the Chopper Kettenrad V1 on Fab.

Question & answer
What does Seeside Studio make?
Game-ready 3D assets for Unreal Engine: vehicles and heavy machinery modelled to real measurements, plus props and PBR textures. Every pack ships as a clean Unreal project with LODs, collision and material instances, and as FBX, GLB and Blender files.
- Unreal Engine 5.8
- FBX · GLB · .blend
- LODs + collision
- Custom builds on request
Chopper Kettenrad V1
A half-track motorcycle with a front fork, tracked rear and tipper bed, plus a matching tracked trailer loaded with gold pallets.
- 7 static meshes with one shared origin: place them at 0/0/0 and you get the full rig
- 4 LOD levels per mesh, simple collision on every part
- 11 paints: black plus 10 camo patterns, as material instances
- Original engine and track sounds, 48 kHz WAV
- Unreal project plus FBX, GLB and the Blender file
Vehicles: measured, not generated.
Real proportions
We take measurements first: radii, cross-sections, positions. The Kettenrad seat sits at 84 cm, the handlebars at about 1.5 m.
Part by part
Each component is built in Blender by script and checked with control renders from several angles after every step.
Clean projects
English names with prefixes, no redirectors, no unused assets, zero warnings on import. You open it and it works.
From the pack



Heavy machinery, built to measure.
We built these machines for Farming Simulator 25, where our vehicles started. They are not available as Unreal assets yet. Ask us if you need one.

Bucket-line dredge
A floating gold dredge with a working bucket chain, modelled on historic dredges.

Walking dragline
A dragline excavator at factory dimensions, with physics-driven ropes and bucket.

Blasthole drill rig
A tracked drill rig for open-pit mining, built from data sheets and photos.

Soil compactor
A single-drum roller with articulated steering, rebuilt from photos and dimension drawings.
Drag to turn them.
Besides vehicles we make props and tiling PBR textures, so far for our Farming Simulator 25 builds. Drag any model to turn it.
George Carmack statue
George Washington Carmack in bronze on a granite boulder, laughing, with a jar of gold nuggets.
Skookum Jim statue
Keish, credited with the 1896 Bonanza Creek find, in bronze with gold details.
Lounge sofa
A two-seater lounge sofa with a curved shell and black metal legs.
Swivel armchair
Lounge swivel chair with a shell back and button-tufted cushion on a black disc base.
Modern pergola
A 6 × 4 m louvre pergola, cream-white frame, anthracite louvre roof.
Gold bars
A 12.5 kg Good Delivery bar and a 1 kg bar, embossed, with hairline scratches.
Pendant lamp
Shade black outside, gold inside, in two lengths: 1.50 m and 0.87 m.
Painted metal gold
Tiling PBR texture: gold paint on metal.
Red brick
Tiling PBR texture: red brick wall.
Cracked concrete
Tiling PBR texture: cracked concrete wall.
In short
- Seeside Studio makes 3D assets for Unreal Engine: vehicles, heavy machinery, props and textures.
- The vehicles are modelled to real measurements, part by part, with LODs, collision and material instances.
- First pack: Chopper Kettenrad V1 on Fab. Custom vehicles and machines on request.
Questions about our 3D assets
What is the Fab marketplace?+
Can I use your Unreal Engine assets in a commercial game?+
What is in a 3D vehicle model pack from Seeside Studio?+
Do your models have LODs for Unreal Engine?+
Do you offer custom 3D modeling services?+
Can you build an excavator 3D model or other heavy machinery?+
Which file formats do you deliver?+
Need a vehicle or machine for your project?
Tell us what you need. We will tell you honestly whether we can build it and how long it takes.
Get in touch